Dr Diane Carr

  • Qualifications and position:
    • Lecturer in Media and Cultural Studies
  • Faculty:
    • Faculty of Children and Learning
  • Department:
    • Culture, Communication and Media
  • Centre:
    • London Knowledge Lab
  • Summary:
    • I am a Lecturer in Media and Cultural Studies based in the London Knowledge Lab, and affiliated with the Centre for the Study of Children, Youth and Media. I conduct research into media, subjectivity, learning, representation and identity – with a particular interest in digital media and games, online communities, virtual worlds, play and film.
  • Teaching:
    • Computer Games, Gaming Cultures and Education (for the MA Media, Culture and Communications) Film Theory and Education (for the MA Media, Culture and Communications) Researching Online Cultures (for the Doctoral School)
  • Research Projects:
    • Learning from Online Worlds; Teaching in Second Life. Funded by the Eduserv Foundation (2007-2008).

      Digital Technology, Learning and Game Formats: Computer Games, Motivation and Gender, funded by the Eduserv Foundation (2004-2007)

      Textuality and Videogames: Interactivity, Narrative Space and Role Play, funded by the AHRB (2001-2003, as research officer.)
  • Postgraduate Research:
    • Postgraduate researchers include:
      A.Colvert, topic: Alt-reality games, design and literacy
      D. Rawden, topic: Star Wars - fans as teachers/teachers as fans.
  • Professional Activities:
    • I contribute to various advisory panels, editorial and review boards, the London Games Research Group, and the Digital Games Research Association's SIG on Film and Games.
  • Conferences/presentations:
    • Carr, D and Oliver, M. (2008) 'Tanks, Chauffeurs and Backseat Drivers: Competence in MMORPGs' paper presented at the Future Reality of Gaming Conference, Vienna October 2008

      Carr, D., Oliver, M. and Burn, A (2008) 'Learning, Teaching and Ambiguity in Virtual Worlds', paper for ReLive08 at the Open University, UK, November 2008

      Carr, D. (2005) Contexts, Pleasures and Gendered Preferences: Girls and computer games. Presented at the 2005 Digital Games Research Association's Second International Conference
 

Contact details

Contact details

  • Email:

  • Address:
  • Culture, Communication and Media
    Institute of Education University of London
    20 Bedford Way
    London
    WC1H 0AL

  • Office Location:
  • Level 3
    23-29 Emerald Street, WC1N 3QS

Publications

  • Carr, D., Buckingham, D., Burn, A. and Schott, G. (2006) Computer Games: Text, Narrative and Play. Cambridge: Polity Press.
  • Carr, D. and Oliver, M. (2009) 'Second Life, Immersion and Learning' In J. Ang and P. Zaphiris (eds), Social Computing and Virtual Communities. London: Taylor and Francis.
  • Carr, D. (2007) ''The Trouble with Civilization'' T. Krzywinska and B.Atkins (eds), for Videogame/Text/Player/Play. Manchester: Manchester University Press.
  • Carr, D. (2005) ''The Rules of the Game, The Burden of Narrative: Enter the Matrix'' S. Gittis (ed.), for The Matrix Trilogy; Cyberpunk Reloaded. London: Wallflower Press/Columbia University Press.
  • Carr, D. (2002) ''Playing with Lara'' T. Krzywinska and G. King (eds), Cinema/Videogame Interfaces. London: Wallflower Press/Columbia University Press.
  • Oliver, M. and Carr, D. (2009) 'Learning in Virtual Worlds: Using Communities of Practice to Explain How People Learn From Play', British Journal and Education and Technology 40(3),
  • Carr, D. (2005) 'Contexts, Gaming Pleasures and Gendered Preferences', Simulation and Gaming 36(4),
  • Carr, D. (2009) ''Virtually Accessible' (Second Life and Disability)', Access: the inclusive design journal Spring 2009, 23-25.
  • Carr, D. (2007) 'Machinima and Education', Futurelab September 2008,
  • Carr, D. (2007) 'Un-Situated Play? Textual Analysis and Digital Games', DiGRA Hardcore 18,