Research in CCM has been funded by the following:

* Arts & Humanities Research Council
* British Educational Communication and Technology Agency
* Centre for Distance Education
* Department of Innovation, Universities and Skills
* Department of Children, Schools and Families
* Economic and Social Research Council
* Eduserv Foundation
* Engineering and Physical Sciences Research Council
* European Union
* The Gatsby Charitable Foundation
* Higher Education Academy
* Joint Information Services Committee
* Teaching and Learning Research Programme

Research

The Department of Culture, Communication and Media hosts a number of research projects, of which some examples are listed on this page under research themes :

Art, Design and Museology


ARTIST ROOMS: a major collection of modern and contemporary art owned jointly by Tate and National Galleries of Scotland that was established through Anthony d'Offay's donation in 2008. The five-year research partnership between the IOE and University of Edinburgh and Edinburgh College of Art places a special focus on intersecting areas of research relating to the engagement of young people with the collection


Music


Usability of Music for Social Inclusion' as part of a network of universities from Finland, Switzerland and UK, plus commercial software specialists from Greece, as well as Nokia, funded by the European Community under Framework 7


Three strands (to date) of research for Youth Music/Sage Gateshead/Choir Schools Association/DCSF investigating impact of the national singing programme 'Sing Up' on primary aged children


Visual and Multimodal


New forms of doctorate: the influence of multimodality and e-learning on the nature and format of doctoral theses in Education and the social sciences


MODE: Multimodal methodologies for digital environments


Language in Education


Social Change and English: A study of three English departments 1945-65


Automating support for learning, collaboration and knowledge building


MiGen: Intelligent Support for Mathematical Generalisation


Learning Design Support Environment for Lecturers


Metafora: Learning to Learn Together 


Understanding how digital technologies and media affect educational practice, work, culture and society


Children's Playground Games and Songs in the New Media Age


Developing innovative methodologies for investigation of the use and effect of digital technologies


Taking on the Teenagers