Key Facts
- Module Tutor(s):Diane Carr
- Assessed by: Coursework
- Credit Value: 30
- Term: Summer
- Access: Open
Computer Games, Virtual Worlds And Education
Course Code:MMAMCC_11
Millions of people regularly play computer and video games, and during the past decade there has been an explosion of innovative research in the area of Game Studies. Students of this course will analyse games, research player culture, and explore current games and education debates. The course will cover:
- - Game definitions and genre
- - Narrative and games
- - The relationship between games and other popular media
- - Play, player culture and online communities
- - Representations, identity, gender and fandom
- - Learning in games, and within game communities
- - The use of games and virtual worlds by teachers
- - The place of games within the Media Studies curriculum
- - The meaning and acquisition of 'game literacy'
- - Drama, Role-Play and Learning
- - Game research methodology
Related Programmes
Media, Culture and Communication MA
